Street Magic pays left to right across twenty fixed lines on a 5×4 grid. The Magician can appear as a Wild or Scatter. Two Magician Scatters trigger one of three performances: Wild Shuffle adds Wilds, Expanding Man creates Wild reels, and Transporting Man adds another Scatter to reach free spins.
A Magician Wild during free spins becomes sticky for the rest of that sequence. The point of the game is the way two Scatters can change the board before a third arrives. It differs from House of Doom, where a Wild on a selected reel expands as the Hellgate effect.
Related games
Compare House of Doom and Sabaton for a different rule set.
Source: Play'n GO game information.





